Villagers & Villains (Studio 9
Besides the point values you can earn listed on the cards, you can score bonuses by pairing certain cards together, or having the most Champions, or defeating the most Challenges, etc. There is a handy-dandy score sheet, yahtzee-style, to help in bookkeeping, as the end-of-game tallying is actually the most complicated part of this title, believe it or not.
E for Everyone:
You’re certainly welcome to bring your finely honed strategic mindset into this game. Just don’t think too hard. And you can definitely plan to build your tableau in an efficient, machine-like, point-scoring manner. But don’t bet the house on it. This title is fun, as long as you don’t pretend its something grander than you want it to be.
By and large, luck and die rolls tend to be great equalizers in the hobby. Villagers & Villains has those in spades. This will turn-off serious gamers only interested in titles that give the old gray matter a workout. But for those looking to engage in some good, frothy fun – especially with the kids – this card game will scratch the itch. The rules are light, game play is straight-forward, game length should always be under an hour, and the randomness gives all ages a fair shake.
In the end, I give Villagers & Villains an 8 on the Geek scale (Very good game. I like to play. Probably I'll suggest it and will never turn down a game.). The randomness will sometimes ruffle your feathers, but just remember that you're not the only bird in the nest. Once you learn to take the chaos in stride, you'll find a light-hearted, adequately themed game that is enjoyable and accessible for a great range of ages.