December 05, 2011

Gaming Report: Red November

With pics, this time!  We got in two games of this chaotic, scramble-fest.  One 4 player session and one with 3 players.  The kids really enjoy the cooperative nature.  And I don't have to do all the thinking because they have caught on very nicely.  We won both games with only a couple of close shaves.  That's been the case with the last few sessions.  I'm trying to talk them into removing the "Respite" event cards in the future so we have fewer breaks.  I think it's much funnier when you're rushing to the missile room to try an prevent an ICBM from launching into your stern!  At any rate, this is a deceptively, good, puzzle-solving title.  Sure, it's got drunken gnomes trying to ward off the Kracken with a harpoon pop-gun!  But figuring out who's in the best position with the most favorable amount of time does work the brain - especially for younger gamers.

About mid-game. A couple of fires and flooding. Nothing too bad.

I'm (red) trapped in the Captain's cabin until yellow extinguishes the fire,
or I swipe some grog from his personal stash!


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